Developed by a team of only 9 people, it’s an incredibly ambitious game inspired by classic RPGs like Final Fantasy, taking those ideas and structure into the modern day. I was immediately impressed with Edge of Eternity. To save their mother, the two set off on a journey around the world to discover a cure, save their mother, and hopefully the world. The two siblings regroup at their childhood home to see their mother, where Priestess Selene reveals that she’s been tasked by the Sanctorium to find a cure for the corruption, the real reason she sent Daryon the letter. After the rest of his squad die in a surprise attack or are killed by a high ranking official in a ritual called the Ascension, Daryon deserts the military, a crime punishable by death on sight. One day, a hardy soldier named Daryon receives a letter from his sister, Selene their mother has contracted the Corrosion and doesn’t have long left. This disease causes the infected to slowly deteriorate and lose their minds, eventually becoming monsters that attack and infect others. Worse still, the Archelites have unleashed their most deadly weapon yet: The Corrosion. Able bodied people from all over are being drafted and sent to the front lines to die, if only to keep the invaders away from cities. The Archelites, a race of machines from beyond the stars, have waged war with the world of Heryon for years.
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